PLAY HERITAGE DETECTIVES

Heritage detectives see stories in the stones!
It takes curiosity and imagination to be a heritage detective!

PLAY HERITAGE DETECTIVES

Take your children and grandchildren out on an adventure walk with a mission.

 

Please note. The information on these pages is addressed to adults who enjoy discovering and sharing history and heritage with children.  The game does not require any particular or specialist knowledge.  Scroll to read the introductory information below. 

 

EVERYONE CAN PLAY
'Play Heritage Detectives' is a collaborative game for detectives from 5 to 95. Everyone will be able to contribute something to the detective work but it will take team work to complete a quest! You will need a team leader who is able to make the best use of all the different skills and interests in your team. 

 

THE INFORMATION YOU NEED CAN BE FOUND ON THIS SITE and its FREE!  

CHECK OUT

THIS WEBSITE IS MOBILE FRIENDLY

If you have access to the internet you will be able to refer to all the material on your phone or tablet. If contact with the internet is unreliable just download the pages you need  or print them out on paper .  'Explore with Arthur' has been designed for this purpose, each quest has just two pages to download! 

 

THE GAME IS PLAYED OUTSIDE ON A QUEST TRAIL AND COMPLETED BACK AT BASE THERE ARE TWO VERSIONS OF THE GAME TO CHOOSE FROM

 

1. Explore with Arthur.

This game is particularly suitable for young heritage detectives and groups new to detective work.  It is site specific so you will need to visit the market town of Pershore or one of the villages round about.  Download an Explorer's Pack for the place you want to explore. The pack contains full instructions, your route and a series of  'Spot this' clues.  Check out the information on the Information Sheet to work out what Arthur might remember.  Complete a report for Arthur.

 

If you want to 'Explore with Arthur' follow the instructions below.

  1. Go to The Explore with Arthur Introduction page and choose a place to explore. 
  2. Download an Explorer's Pack and Information Sheet.
  3. Follow the instructions.
  4. Complete a 'Place Report' for Arthur.

2. Explore a Place Near You

Heritage detectives with experience choose their own place to explore.  They create their own trail, choose their own wonder points and research the knowledge for their wonder cards.  Then they complete a 'Place Report' for Arthur.

First

  1. Create and walk your trail.
  2. Explore, spot and wonder along the trail
  3. Select up to six wonder points and make them into wonder cards
  4. For each one do your detective work:
  • Listen and wonder
  • Ponder and deduce
  • Get the Knowledge
  • Make the wonder cards
  • Use the timeline

Then

  1. Use the information you discover to complete a Place Report.
  2. Send your report to the Go West Heritage Knights so that is is ready for Arthur's arrival. 

HAVE FUN

We envisage small groups of children and adults all of differing ages, interests and abilities having fun together.  The Go West Heritage Knights have done their best to provide materials that will help you to succeed with your quest but success will depend on your own sense of adventure and how you share this with the children in your charge! 

 

MAKE IT A HOLIDAY PROJECT
Play Heritage Detectives can become the focus of a holiday activity or project and be spread over a number of weeks.  Younger detectives will enjoy the constructional and craft activities and older members of the team the computer and research activities involved in making wonder cards.  Discovering what Arthur might remember can become a way of life!