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PLAY HERITAGE DETECTIVES

a collaborative activity for all the family

Let's set the scene

 

This is Sir Arthur de Catmole, he is a medieval  knight.  

Arthur is travelling through time and wants to explore a place near you to see if he can find answers to some of the many questions that are  troubling him.  His friend Gruff  has warned him that he will find that how people live today will be very different from how people lived 800 years ago when he was the Lord of the Manor of Catmole.

Gruff knows this because he has been time travelling in a big blue time machine for hundreds of years. He has been looking for information that will help Arthur to find answers to his questions.  He  has seen many things and collected loads of 'stuff' which he stuffs it into an old trunk to take back to Arthur,  but Arthur still asks questions!   

 

Gruff has asked for help from the Heritage Knights. They decided to collect information for a 'Time Travellers Guide' ready for Arthur. They have asked  school children, with their teachers, families and friends, to help them but first they need to find out how to be a heritage detective. They must go to the School for Heritage Detectives..

 

Gruff was last seen leaving Pershore Abbey with a

trunkload of information for Arthur.  He said that, this time, when he comes back he will bring Arthur with him so that he can find the answers to his questions for himself!

 

What will Arthur recognise,  will he be able to find the answers to his questions?  The Heritage Knights need your help now.  Enrol as a heritage detective here.

Heritage detectives leaving Eastham village hall
Heritage detectives off on a quest.

 

 

 

 

 

These children and their parents are off on a quest to find information about where they live.  They have been to the Detective's School and graduated as a qualified heritage detectives. They have made their detective's tools and now they are about to head off on a quest.  

 

What will they discover?  

Will they hear the Stories in the Stones?

 

Detectives in the countryside
Heritage detectives go exploring
  • DETECTIVE'S SCHOOL
  • THE DETECTIVE'S HANDBOOK
  • HOW TO PLAY
  • EXPLORE WITH ARTHUR
  • EXPLORE A PLACE NEAR YOU

The GoWest Heritage Knights take their duty of care to you very seriously but you must do your own risk assessments for all the activities you plan.

 

Children should NEVER go questing alone, they should be in the care of responsible adults at all times.

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  • HOME
    • Information for parents & grandparents
    • Information for tourists & visitors
    • Information for schools, churches, clubs & societies
    • Information about heritage detectives
  • EXPLORE
    • THE TEME VALLEY
      • RIVER TEME
      • Stage 1.
      • Stage 2.
      • Stage 3.
      • Stage 4.
      • Stage 5.
      • Stage 6
      • Stage 7
      • Paces to Visit
      • Teme Valley Churches
    • THE PERSHORE AREA
      • Visit Pershore
      • Visit Defford
      • Visit Drakes Broughton
      • Visit Eckington
      • Visit Elmley Castle
      • Visit Norton-juxta-Kempsey
  • THE TIME TRAVELLER'S GUIDE
    • PARISH HISTORIES
    • DEFFORD CUM BESFORD
      • Defford Explorer's Pack
      • Old Defford
    • DRAKES BROUGHTON & WADBOROUGH
      • Drakes Broughton Moments
      • Old Drakes Broughton
    • ECKINGTON
      • Old Eckington
    • ELMLEY CASTLE
      • Elmley snippets
      • Elmley Moments
      • Pershore Explorer's Pack
      • Old Elmley Castle
    • NORTON-JUXTA-KEMPSEY
      • Norton. Explorer's Pack
      • Norton knowledge sheet.
      • Old Norton
    • PERSHORE
      • Pershore knowledge sheet.
      • Pershore Wonder Points
      • Old Pershore
      • The Hundred of Pershore
      • Pershore Moments
    • STOULTON
    • THE INFORMATION LIBRARY
      • Church Fonts
      • Church towers
      • Parishes and Hundreds
      • Plums
  • HERITAGE DETECTIVES
    • DETECTIVE'S SCHOOL
      • Make detective's tools
      • Skills. Get to grips with time
      • Skills. Learn to use the Detective's Handbook
      • Skills. Learn to use a timeline
      • Skills. Get to grips with change
      • Skills. Learn to wonder.
      • Skills. Learn to ask questions
      • Your questions answered
      • Hints & Tips for Team Leaders
    • THE DETECTIVE'S HANDBOOK
      • SECTION 1. ARTHUR
      • Information for Arthur
      • Arthur's Quest - the full story
      • Reporting to Arthur
      • SECTION 2. YOUR MISSION
      • How to plan expeditions
      • Arthur's world today
      • How to listen, ponder & deduce
      • How to create trail routes
      • How to explore, spot and wonder
      • How to make & use timelines
      • How to get the knowledge
      • How to create story
      • How to make a wonder card
      • SECTION 3. THE GLOSSARY
    • HOW TO PLAY
    • EXPLORE WITH ARTHUR
    • EXPLORE A PLACE NEAR YOU
      • Defford knowledge sheet.
      • DRAKES BROUGHTON. Explorer's Pack
      • Drakes Broughton knowledge sheet
      • ECKINGTON. Explorer's Pack
      • Eckington knowledge sheet.
      • ELMLEY CASTLE. Explorer's Pack
      • Elmley Castle knowledge sheet.
  • ABOUT US
    • EXPLORE, FIND, DISCOVER.
    • Stories from the Stones
    • Contact Us
    • Archive
    • Quest Archive
      • The Quest for the Pershore Plum.
      • Pershore Abbey Quest.
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