Discover history and heritage in Worcestershire and the borderlands of England and Wales
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PLAY HERITAGE DETECTIVES

Heritage detectives see stories in the stones!
Heritage detectives need curiosity and imagination

Take your children and grandchildren out on an adventure walk with a mission.

 

Please note. The information on these pages is addressed to adults who enjoy discovering and sharing history and heritage with children.  No specialist knowledge is needed.  Scroll to read the introductory information below. 

 

1. EVERYONE CAN TAKE PART
'Play Heritage Detectives' is a collaborative activity for detectives from 5 to 95. Everyone will be able to contribute something to the detective work but it will take team work to complete a quest! You will need a team leader who is able to make the best use of all the different skills and interests in your team. 

 

2. THE INFORMATION YOU NEED CAN BE FOUND ON THIS SITE and its FREE!  

CHECK IT OUT!

  • The Detectives' School contains all you need to know about playing heritage detectives.
  • The Detective's Handbook is a handy reference book.
  • The Time Traveller's Guide is the place to go to discover more about the past.

3. THIS WEBSITE IS MOBILE FRIENDLY

If you have access to the internet you will be able to refer to all the material on your phone or tablet. If contact with the internet is unreliable just download the pages you need  or print them out on paper .  'Explore with Arthur'  Quests have been designed for this purpose, each quest has just two pages to download! 

4. HAVE FUN!

We envisage small groups of children and adults all of differing ages, interests and abilities having fun together.  The GoWest Heritage Knights have done their best to provide materials that will help you to succeed with your quest but success will depend on your own sense of adventure and how you share this with the children in your charge! 

 

5. COMPLETING A QUEST COULD BE A HOLIDAY PROJECT
Play Heritage Detectives can become the focus of a holiday activity or project and be spread over a number of weeks.  Younger detectives will enjoy the constructional and craft activities and older members of your team can help with the computer and research activities involved in making wonder cards.  

Finding out what Arthur might remember could become a way of life!

6. THE GAME IS PLAYED OUTSIDE ON A QUEST TRAIL BUT THE ACTION STARTS AND ENDS BACK AT HOME.

In every case heritage detectives are out to discover what Arthur will recognise today.  

Sir Arthur de Catmole is a 13th century knight read about him here. 

 

 7. THERE ARE TWO VERSIONS OF THE GAME TO CHOOSE FROM both require you to create a report for Arthur so you will need to start by getting to know Arthur.

 

1. STARTER PACKS called  'EXPLORE WITH ARTHUR' QUESTS.

These quests are particularly suitable for young heritage detectives and groups new to detective work. We have created ready made trails for you. As they are site specific you will need to visit one of the towns or villages on the list and download the associated Explorer's Pack. The pack contains full instructions, your route and a series of  'Spot this' clues.  Check out the information on the Information Sheet to work out what Arthur might remember.  Complete a report for Arthur.  

 

2. EXPLORE A PLACE NEAR YOU

 There is no ready made trail her because heritage detective works can be carried out everywhere. It is advisable for prospective detectives to have attended the Detectives School.  We have an online version and run actual schools by arrangement. Graduates will be able to:

  • Create and walk a trail.
  • Explore, spot and wonder along the trail
  • Select up to six wonder points and make them into wonder cards
  • Carry out detective work at each stopping place.  
  • They will:
  1. Listen and wonder
  2. Ponder and deduce
  3. Get the knowledge
  4. Make the wonder cards
  5. Use the timeline

 

GO  BACK TO THE HOME PAGE or PLAY HERITAGE DETECTIVES

 

  • Information for parents & grandparents
  • Information for tourists & visitors
  • Information for schools, churches, clubs & societies
  • Information about heritage detectives

The GoWest Heritage Knights take their duty of care to you very seriously but you must do your own risk assessments for all the activities you plan.

 

Children should NEVER go questing alone, they should be in the care of responsible adults at all times.

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  • HOME
    • Information for parents & grandparents
    • Information for tourists & visitors
    • Information for schools, churches, clubs & societies
    • Information about heritage detectives
  • EXPLORE
    • THE TEME VALLEY
      • RIVER TEME
      • Stage 1.
      • Stage 2.
      • Stage 3.
      • Stage 4.
      • Stage 5.
      • Stage 6
      • Stage 7
      • Paces to Visit
      • Teme Valley Churches
    • THE PERSHORE AREA
      • Visit Pershore
      • Visit Defford
      • Visit Drakes Broughton
      • Visit Eckington
      • Visit Elmley Castle
      • Visit Norton-juxta-Kempsey
  • THE TIME TRAVELLER'S GUIDE
    • PARISH HISTORIES
    • DEFFORD CUM BESFORD
      • Defford Explorer's Pack
      • Old Defford
    • DRAKES BROUGHTON & WADBOROUGH
      • Drakes Broughton Moments
      • Old Drakes Broughton
    • ECKINGTON
      • Old Eckington
    • ELMLEY CASTLE
      • Elmley snippets
      • Elmley Moments
      • Pershore Explorer's Pack
      • Old Elmley Castle
    • NORTON-JUXTA-KEMPSEY
      • Norton. Explorer's Pack
      • Norton knowledge sheet.
      • Old Norton
    • PERSHORE
      • Pershore knowledge sheet.
      • Pershore Wonder Points
      • Old Pershore
      • The Hundred of Pershore
      • Pershore Moments
    • STOULTON
    • THE INFORMATION LIBRARY
      • Church Fonts
      • Church towers
      • Parishes and Hundreds
      • Plums
  • HERITAGE DETECTIVES
    • DETECTIVE'S SCHOOL
      • Make detective's tools
      • Skills. Get to grips with time
      • Skills. Learn to use the Detective's Handbook
      • Skills. Learn to use a timeline
      • Skills. Get to grips with change
      • Skills. Learn to wonder.
      • Skills. Learn to ask questions
      • Your questions answered
      • Hints & Tips for Team Leaders
    • THE DETECTIVE'S HANDBOOK
      • SECTION 1. ARTHUR
      • Information for Arthur
      • Arthur's Quest - the full story
      • Reporting to Arthur
      • SECTION 2. YOUR MISSION
      • How to plan expeditions
      • Arthur's world today
      • How to listen, ponder & deduce
      • How to create trail routes
      • How to explore, spot and wonder
      • How to make & use timelines
      • How to get the knowledge
      • How to create story
      • How to make a wonder card
      • SECTION 3. THE GLOSSARY
    • HOW TO PLAY
    • EXPLORE WITH ARTHUR
    • EXPLORE A PLACE NEAR YOU
      • Defford knowledge sheet.
      • DRAKES BROUGHTON. Explorer's Pack
      • Drakes Broughton knowledge sheet
      • ECKINGTON. Explorer's Pack
      • Eckington knowledge sheet.
      • ELMLEY CASTLE. Explorer's Pack
      • Elmley Castle knowledge sheet.
  • ABOUT US
    • EXPLORE, FIND, DISCOVER.
    • Stories from the Stones
    • Contact Us
    • Archive
    • Quest Archive
      • The Quest for the Pershore Plum.
      • Pershore Abbey Quest.
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