Discover history and heritage in Worcestershire and the borderlands of England and Wales
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  • THE TIME TRAVELLER'S GUIDE
  • HERITAGE DETECTIVES
  • ABOUT US

YOUR MISSION

Your mission is always to quest for information that will help Arthur.  Always ask yourselves - will Arthur recognise this, or this , or this.  As you find information and make your deductions you must be able to answer this question; How do I know this?


Maybe you don't know, or you only think you know - well thats fine, as long as you make this clear in your report!


Your detective work can be divided into here stages.  Take a look at the stages outlined below and then go to the pages in this Detective's Handbook 

MAKE PREPARATIONS

EXPLORE  a trail in the village or a parish of your choice.  
SPOT wonder points and turn them into WONDER POINTS
DO SOME DETECTIVE WORK for each of your WONDER POINTS

  • Explore, Spot and Wonder
  • Listen Ponder and deduce

GO BACK HOME

  • Get  the knowledge
  • Ponder, make wonder cards and use the timeline
  • Prepare your Place Report for Arthur
  • Answer Arthur's question

EMAIL YOUR REPORT TO ARTHUR


  • HOW TO PLAY
  • EXPLORE WITH ARTHUR
  • EXPLORE A PLACE NEAR YOU
  • DETECTIVE SCHOOL
  • THE DETECTIVE'S HANDBOOK
    • SECTION 1. ARTHUR
    • Arthur's Quest - the full story
    • Information for Arthur
    • Arthur's world today
    • Reporting to Arthur
    • SECTION 2. YOUR MISSION
    • How to plan expeditions
    • How to create trail routes
    • How to explore, spot and wonder
    • How to listen, ponder & deduce
    • How to get the knowledge
    • How to make a wonder card
    • How to make & use timelines
    • How to create story
    • SECTION 3. THE GLOSSARY

The Go West Heritage Knights take their duty of care to you very seriously but you must do your own risk assessments for the activities you plan.

 

Children should NEVER go questing alone, they should be in the care of responsible adults at all times.

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  • HOME
    • Latest News from Go West
    • Information for parents & grandparents
    • Information for tourists & visitors
    • Information for schools, churches, clubs & societies
    • Information for heritage detectives
  • EXPLORE
    • THE TEME VALLEY
      • RIVER TEME
      • Stage 1.
      • Stage 2.
      • Stage 3.
      • Stage 4.
      • Stage 5.
      • Stage 6
      • Stage 7
      • Paces to Visit
      • Teme Valley Churches
    • THE PERSHORE AREA
      • Visit Pershore
      • Visit Defford
      • Visit Drakes Broughton
      • Visit Eckington
      • Visit Elmley Castle
      • Visit Norton-juxta-Kempsey
  • THE TIME TRAVELLER'S GUIDE
    • PARISH HISTORY
    • Defford cum Besford
    • Drakes Broughton & Wadborough
      • Drakes Broughton Moments
    • Eckington
    • Elmley Castle
      • Elmley snippets
      • Elmley Moments
    • Norton-juxta-Kempsey
    • Pershore
      • Pershore Moments
      • Pershore Wonder Points
    • CHURCHES GAZETTEER
      • Astley
      • Bishampton
      • Badsey
      • Bromsgrove
      • Bewdley
      • Chaddesley Corbett
      • Feckenham
      • Hallow
      • Little Malvern
      • Ripple
      • West Malvern
      • Stoulton
      • Wilden
    • THE INFORMATION LIBRARY
      • Church Fonts
      • Church towers
      • Parishes and Hundreds
      • Hundred of Pershore
      • Plums
    • OLD MAPS, PLANS & IMAGES
      • Old Defford
      • Old Drakes Broughton
      • Old Eckington
      • Old Elmley Castle
      • Old Norton
      • Old Pershore
  • HERITAGE DETECTIVES
    • HOW TO PLAY
    • EXPLORE WITH ARTHUR
      • DEFFORD. Explorer's Pack
      • Defford knowledge sheet.
      • DRAKES BROUGHTON. Explorer's Pack
      • Drakes Broughton knowledge sheet
      • ECKINGTON. Explorer's Pack
      • Eckington knowledge sheet.
      • ELMLEY CASTLE. Explorer's Pack
      • Elmley Castle knowledge sheet.
      • NORTON. Explorer's Pack
      • Norton knowledge sheet.
      • PERSHORE. Explorer's Pack
      • Pershore knowledge sheet.
    • EXPLORE A PLACE NEAR YOU
    • DETECTIVE SCHOOL
      • Make detective's tools
      • Skills. Learn to use the Detective's Handbook
      • Skills. Get to grips with time
      • Skills. Learn to use a timeline
      • Skills. Get to grips with change
      • Skills. Learn to wonder.
      • Skills. Learn to ask questions
      • Your questions answered
      • Hints & Tips for Team Leaders
    • THE DETECTIVE'S HANDBOOK
      • SECTION 1. ARTHUR
      • Arthur's Quest - the full story
      • Information for Arthur
      • Arthur's world today
      • Reporting to Arthur
      • SECTION 2. YOUR MISSION
      • How to plan expeditions
      • How to create trail routes
      • How to explore, spot and wonder
      • How to listen, ponder & deduce
      • How to get the knowledge
      • How to make a wonder card
      • How to make & use timelines
      • How to create story
      • SECTION 3. THE GLOSSARY
  • ABOUT US
    • EXPLORE, FIND, DISCOVER.
    • Stories from the Stones
    • Contact Us
    • Archive
    • Quest Archive
      • The Quest for the Pershore Plum.
      • Pershore Abbey Quest.
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