Discover history and heritage in Worcestershire and the borderlands of England and Wales
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HELPING ARTHUR

Arthur wants to check out every parish in the Pershore Hundred. He will be coming to a place near you.

 

Arthur wants you to explore your parish.

  • He wants you to tell him something about your parish today.
  • He would like you to point out six interesting things that he should look out for in your parish.
  • He would like you to tell him what you have found that he might recognise and where he should go to check this out for himself.

Arthur is interested in the years around 1204. He wants to know:

  • What was the name of your parish in 1204?
  • Was your parish part of the Pershore Hundred?
  • Who held the land from the king in your parish?
  • How did the people who lived in your parish earn their living?
  • Where did they go to market?
  • Where was their parish church?

What is your theory?

What do you think happened between 792 and 1066 that made Arthur so excited?

Do you know why there were two abbots in Pershore?

Have you discovered why they shared Pershore market?

 

Complete a PLACE REPORT and email it to the Heritage Knights so that they can make sure that the information is ready for  Arthur and Gruff when they arrive. 

 

If they find your report helpful Arthur may invite you to join the Fellowship of Arthur's Heritage Knights and give you the special password to the hidden parts of the Time Traveller's Guide

  • DETECTIVE'S SCHOOL
  • THE DETECTIVE'S HANDBOOK
    • SECTION 1. ARTHUR
    • Information for Arthur
    • Arthur's Quest - the full story
    • Reporting to Arthur
    • SECTION 2. YOUR MISSION
    • How to plan expeditions
    • Arthur's world today
    • How to listen, ponder & deduce
    • How to create trail routes
    • How to explore, spot and wonder
    • How to make & use timelines
    • How to get the knowledge
    • How to create story
    • How to make a wonder card
    • SECTION 3. THE GLOSSARY
  • HOW TO PLAY
  • EXPLORE WITH ARTHUR
  • EXPLORE A PLACE NEAR YOU

The GoWest Heritage Knights take their duty of care to you very seriously but you must do your own risk assessments for all the activities you plan.

 

Children should NEVER go questing alone, they should be in the care of responsible adults at all times.

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    • THE DETECTIVE'S HANDBOOK
      • SECTION 1. ARTHUR
      • Information for Arthur
      • Arthur's Quest - the full story
      • Reporting to Arthur
      • SECTION 2. YOUR MISSION
      • How to plan expeditions
      • Arthur's world today
      • How to listen, ponder & deduce
      • How to create trail routes
      • How to explore, spot and wonder
      • How to make & use timelines
      • How to get the knowledge
      • How to create story
      • How to make a wonder card
      • SECTION 3. THE GLOSSARY
    • HOW TO PLAY
    • EXPLORE WITH ARTHUR
    • EXPLORE A PLACE NEAR YOU
      • Defford knowledge sheet.
      • DRAKES BROUGHTON. Explorer's Pack
      • Drakes Broughton knowledge sheet
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      • Eckington knowledge sheet.
      • ELMLEY CASTLE. Explorer's Pack
      • Elmley Castle knowledge sheet.
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