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EXPLORE, SPOT & WONDER

Heritage detectives out on a quest, following a trail, carrying the tools of their trade. Ready to explore, spot and wonder. What will Arthur recognise? Will he recognise this, or this, or this?


EXPLORE

Walk along your trail.  

  •  If you are exploring in a 'Place Near You' this will be the route you planned before you left home.
  • If you are 'Exploring with Arthur'  this will be the preplanned route for the place you are visiting.

SPOT.

Keep asking the questions: Will Arthur recognise this? Will Arthur know about this? Will Arthur have seen this?

  • If you are exploring a 'Place Near You' and you find something you would like to think more about STOP and make it a WONDER POINT.
  •  If you are out 'Exploring with Arthur' and you must find the 'Spot this' images. As you find each one STOP and make it a WONDER POINT. 
  •  Wherever you are you are, when you find something that interests you STOP  and make it a WONDER POINT.

 

WONDER. 

At each wonder point, start your detective work!  

  • Make a note of where you are.  This will help Arthur find this wonder point.

 Ask yourself some wondering questions - questions like these.

  • I wonder what this is?
  • I wonder how old it is?
  • I wonder what it is made of?
  • I wonder how it is used?

Make careful notes of the answers.

  • Take out your pencil and paper make drawings and sketches.
  • Use your camera to take pictures of your wonder point
  • Use your magnifying glass or binoculars to make sure you have all the information you need. 

Now you must LISTEN, PONDER & DEDUCE


Will Arthur recognise this?
Will Arthur recognise this?
Or this?
Or this?
Or this?
Or this?

  • DETECTIVE'S SCHOOL
  • THE DETECTIVE'S HANDBOOK
    • SECTION 1. ARTHUR
    • Information for Arthur
    • Arthur's Quest - the full story
    • Reporting to Arthur
    • SECTION 2. YOUR MISSION
    • How to plan expeditions
    • Arthur's world today
    • How to listen, ponder & deduce
    • How to create trail routes
    • How to explore, spot and wonder
    • How to make & use timelines
    • How to get the knowledge
    • How to create story
    • How to make a wonder card
    • SECTION 3. THE GLOSSARY
  • HOW TO PLAY
  • EXPLORE WITH ARTHUR
  • EXPLORE A PLACE NEAR YOU

The GoWest Heritage Knights take their duty of care to you very seriously but you must do your own risk assessments for all the activities you plan.

 

Children should NEVER go questing alone, they should be in the care of responsible adults at all times.

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  • HOME
    • Information for parents & grandparents
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  • EXPLORE
    • THE TEME VALLEY
      • RIVER TEME
      • Stage 1.
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      • Paces to Visit
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    • THE PERSHORE AREA
      • Visit Pershore
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      • Visit Eckington
      • Visit Elmley Castle
      • Visit Norton-juxta-Kempsey
  • THE TIME TRAVELLER'S GUIDE
    • PARISH HISTORIES
    • DEFFORD CUM BESFORD
      • Defford Explorer's Pack
      • Old Defford
    • DRAKES BROUGHTON & WADBOROUGH
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    • ECKINGTON
      • Old Eckington
    • ELMLEY CASTLE
      • Elmley snippets
      • Elmley Moments
      • Pershore Explorer's Pack
      • Old Elmley Castle
    • NORTON-JUXTA-KEMPSEY
      • Norton. Explorer's Pack
      • Norton knowledge sheet.
      • Old Norton
    • PERSHORE
      • Pershore knowledge sheet.
      • Pershore Wonder Points
      • Old Pershore
      • The Hundred of Pershore
      • Pershore Moments
    • STOULTON
    • THE INFORMATION LIBRARY
      • Church Fonts
      • Church towers
      • Parishes and Hundreds
      • Plums
  • HERITAGE DETECTIVES
    • DETECTIVE'S SCHOOL
      • Make detective's tools
      • Skills. Get to grips with time
      • Skills. Learn to use the Detective's Handbook
      • Skills. Learn to use a timeline
      • Skills. Get to grips with change
      • Skills. Learn to wonder.
      • Skills. Learn to ask questions
      • Your questions answered
      • Hints & Tips for Team Leaders
    • THE DETECTIVE'S HANDBOOK
      • SECTION 1. ARTHUR
      • Information for Arthur
      • Arthur's Quest - the full story
      • Reporting to Arthur
      • SECTION 2. YOUR MISSION
      • How to plan expeditions
      • Arthur's world today
      • How to listen, ponder & deduce
      • How to create trail routes
      • How to explore, spot and wonder
      • How to make & use timelines
      • How to get the knowledge
      • How to create story
      • How to make a wonder card
      • SECTION 3. THE GLOSSARY
    • HOW TO PLAY
    • EXPLORE WITH ARTHUR
    • EXPLORE A PLACE NEAR YOU
      • Defford knowledge sheet.
      • DRAKES BROUGHTON. Explorer's Pack
      • Drakes Broughton knowledge sheet
      • ECKINGTON. Explorer's Pack
      • Eckington knowledge sheet.
      • ELMLEY CASTLE. Explorer's Pack
      • Elmley Castle knowledge sheet.
  • ABOUT US
    • EXPLORE, FIND, DISCOVER.
    • Stories from the Stones
    • Contact Us
    • Archive
    • Quest Archive
      • The Quest for the Pershore Plum.
      • Pershore Abbey Quest.
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