Discover history and heritage in Worcestershire and the borderlands of England and Wales
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CREATE YOUR TRAIL ROUTE

If you intend to 'Explore With Arthur' your Trail Route will have been created for you but you will still need to Make your Plans

 

If you intend to 'Explore a place Near You'  creating your route will be one of the most important things you do. 

 

Now is the time to pour over a map of your chosen parish.  Use an Ordnance Survey map if you have one or go to Google Maps or one of the other mapping sites on the internet.  Many County Web sites have Mapping Service. In Worcestershire a map for every parish can be found here 

 

USING THE MAPS

Take a good look at the layout of the parish, note the hills and valley, the watercourses and the woodland.

 

Look at how man has settled this area; Where is the village?  Is there a church?  Where are the schools?  Think about how the place may have looked in Arthur's time, what features might he recognise, e.g. mills. fishponds and moats. 

 

Think about the sort of things Arthur wants you to do in this place and plan a route that fits in with what you have to achieve. Do you have a theory about the place you are exploring, perhaps you think a farm is really old, think about how might be able to prove this.

 

St Edmund's Church in Stoulton was built around 1120
St Edmund's Church in Stoulton was built around 1120

If you know there is a church make sure that you include it in your trail because churches are often the oldest buildings in a parish, and they mostly have places to park.

 

Traditionally communities developed around the church.  If you find a church standing alone think about what this might be telling you about the development of that community, in the past and today.

 

As you plan your route keep in mind the age of the members of your group, don't be too ambitious, better to make two journeys than kill the whole idea by overdoing things.  Build in a visit to a playground or somewhere to sit down and rest.

 

Make a copy of your proposed walk, you might even choose to walk it in advance, just to make sure that it works for you. Give yourselves clear instructions and make sure you give a copy of these instructions to someone at home in case you have an emergency.

  • DETECTIVE'S SCHOOL
  • THE DETECTIVE'S HANDBOOK
    • SECTION 1. ARTHUR
    • Information for Arthur
    • Arthur's Quest - the full story
    • Reporting to Arthur
    • SECTION 2. YOUR MISSION
    • How to plan expeditions
    • Arthur's world today
    • How to listen, ponder & deduce
    • How to create trail routes
    • How to explore, spot and wonder
    • How to make & use timelines
    • How to get the knowledge
    • How to create story
    • How to make a wonder card
    • SECTION 3. THE GLOSSARY
  • HOW TO PLAY
  • EXPLORE WITH ARTHUR
  • EXPLORE A PLACE NEAR YOU

The GoWest Heritage Knights take their duty of care to you very seriously but you must do your own risk assessments for all the activities you plan.

 

Children should NEVER go questing alone, they should be in the care of responsible adults at all times.

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  • HOME
    • Information for parents & grandparents
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  • EXPLORE
    • THE TEME VALLEY
      • RIVER TEME
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      • Teme Valley Churches
    • THE PERSHORE AREA
      • Visit Pershore
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  • THE TIME TRAVELLER'S GUIDE
    • PARISH HISTORIES
    • DEFFORD CUM BESFORD
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      • Old Eckington
    • ELMLEY CASTLE
      • Elmley snippets
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      • Pershore Explorer's Pack
      • Old Elmley Castle
    • NORTON-JUXTA-KEMPSEY
      • Norton. Explorer's Pack
      • Norton knowledge sheet.
      • Old Norton
    • PERSHORE
      • Pershore knowledge sheet.
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    • STOULTON
    • THE INFORMATION LIBRARY
      • Church Fonts
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      • Plums
  • HERITAGE DETECTIVES
    • DETECTIVE'S SCHOOL
      • Make detective's tools
      • Skills. Get to grips with time
      • Skills. Learn to use the Detective's Handbook
      • Skills. Learn to use a timeline
      • Skills. Get to grips with change
      • Skills. Learn to wonder.
      • Skills. Learn to ask questions
      • Your questions answered
      • Hints & Tips for Team Leaders
    • THE DETECTIVE'S HANDBOOK
      • SECTION 1. ARTHUR
      • Information for Arthur
      • Arthur's Quest - the full story
      • Reporting to Arthur
      • SECTION 2. YOUR MISSION
      • How to plan expeditions
      • Arthur's world today
      • How to listen, ponder & deduce
      • How to create trail routes
      • How to explore, spot and wonder
      • How to make & use timelines
      • How to get the knowledge
      • How to create story
      • How to make a wonder card
      • SECTION 3. THE GLOSSARY
    • HOW TO PLAY
    • EXPLORE WITH ARTHUR
    • EXPLORE A PLACE NEAR YOU
      • Defford knowledge sheet.
      • DRAKES BROUGHTON. Explorer's Pack
      • Drakes Broughton knowledge sheet
      • ECKINGTON. Explorer's Pack
      • Eckington knowledge sheet.
      • ELMLEY CASTLE. Explorer's Pack
      • Elmley Castle knowledge sheet.
  • ABOUT US
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      • The Quest for the Pershore Plum.
      • Pershore Abbey Quest.
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