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THE DETECTIVE'S HANDBOOK

This is a handy reference book take it with you when you go out on a mission!

The information is divided into three sections. 

 

SECTION 1. ALL ABOUT ARTHUR.  Open this section to find out about  Arthur,  his quest and how you can help him.

  • Who is Arthur?
  • Arthur's Quest - the story so far.
  • How you can help Arthur to complete his quest.
  • How to look for Arthur's world today.
  • Reporting to Arthur - about the information Arthur is looking for.

SECTION 2. YOUR MISSION This section breaks down your mission into its component parts and helps you complete each one.

  • How to create trails routes.
  • How to plan expeditions.
  • How to Explore, spot and wonder.
  • How to Listen ponder and deduce.
  • How to get 'The Knowledge.'
  • How to complete wonder cards and use the timeline
  • How to create story.

SECTION 3. THE GLOSSARY

This is full of words that may be new for heritage detectives.

  • DETECTIVE'S SCHOOL
  • THE DETECTIVE'S HANDBOOK
    • SECTION 1. ARTHUR
    • Information for Arthur
    • Arthur's Quest - the full story
    • Reporting to Arthur
    • SECTION 2. YOUR MISSION
    • How to plan expeditions
    • Arthur's world today
    • How to listen, ponder & deduce
    • How to create trail routes
    • How to explore, spot and wonder
    • How to make & use timelines
    • How to get the knowledge
    • How to create story
    • How to make a wonder card
    • SECTION 3. THE GLOSSARY
  • HOW TO PLAY
  • EXPLORE WITH ARTHUR
  • EXPLORE A PLACE NEAR YOU

The GoWest Heritage Knights take their duty of care to you very seriously but you must do your own risk assessments for all the activities you plan.

 

Children should NEVER go questing alone, they should be in the care of responsible adults at all times.

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  • HERITAGE DETECTIVES
    • DETECTIVE'S SCHOOL
      • Make detective's tools
      • Skills. Get to grips with time
      • Skills. Learn to use the Detective's Handbook
      • Skills. Learn to use a timeline
      • Skills. Get to grips with change
      • Skills. Learn to wonder.
      • Skills. Learn to ask questions
      • Your questions answered
      • Hints & Tips for Team Leaders
    • THE DETECTIVE'S HANDBOOK
      • SECTION 1. ARTHUR
      • Information for Arthur
      • Arthur's Quest - the full story
      • Reporting to Arthur
      • SECTION 2. YOUR MISSION
      • How to plan expeditions
      • Arthur's world today
      • How to listen, ponder & deduce
      • How to create trail routes
      • How to explore, spot and wonder
      • How to make & use timelines
      • How to get the knowledge
      • How to create story
      • How to make a wonder card
      • SECTION 3. THE GLOSSARY
    • HOW TO PLAY
    • EXPLORE WITH ARTHUR
    • EXPLORE A PLACE NEAR YOU
      • Defford knowledge sheet.
      • DRAKES BROUGHTON. Explorer's Pack
      • Drakes Broughton knowledge sheet
      • ECKINGTON. Explorer's Pack
      • Eckington knowledge sheet.
      • ELMLEY CASTLE. Explorer's Pack
      • Elmley Castle knowledge sheet.
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      • The Quest for the Pershore Plum.
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