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DEFFORD. Explorer's Pack.

Arthur has been reading the Time Traveller’s Guide and he thinks he has discovered something big, something very big.  If he is right he will be able to tell everyone why there were two abbots in Pershore on that day in 1204. He also thinks he knows why they shared Pershore market but he has some questions that still need to be answered.  He and Gruff are on their way to Defford to find answers but will he be able to recognise anything and how will he find his way around ? They need your help.


WHAT TO DO

  • Make sure you understand all the instructions.
  • Explore, spot and wonder as you follow the trail.
  • When you spot an image do your detective work.
  • Click on the pictures and buttons to get the knowledge.
  • Work out what Arthur will recognise.  

BACK HOME

  • Ponder on what you have discovered.
  • Make wonder cards and answer Arthur’s questions.
  • Complete and return your Report for Arthur.

WHERE TO GO

  • Park in the road outside the church.
  • Start to explore Defford at St James’ Church, walk all round it, look at the doors, the windows and the buttresses.  Go inside if you can.  Don’t forget to write in the Visitors Book.
  • Take a walk along the road that goes round the back of the church. 
  • Back at the junction with the Village Street turn left. Walk towards the village cemetery. Go through the gate and look at the view.  Look over towards Defford Common and the Estate Office of the great Croome Estate and the Malvern Hills beyond. 
  • From the cemetery, walk towards the railway bridge and the new Village Hall. Look over towards Bredon Hill - imagine a great castle on the hill. The castle was owned by the Beauchamp family; they became the Earls of Warwick. Imagine their flags flying up there on the hillside  
  • Wander back to the church.
  • If you want to extend your walk go past the church and on down the hill. Look carefully at the names of the streets and the houses.  What are they telling you?  Green lanes, now called footpaths, leave the village street and travel down the hill towards the Pershore to Upton Road. If you explore them you will get some idea of how it felt to be in Defford long ago. 

SPOT THESE

Will Arthur recognise this?

Yes or No

Defford wonder point

Will Arthur recognise this?

Yes or No

Defford wonder point

Will Arthur recognise this?

Yes or No

Defford wonder point

Will Arthur recognise this?

Yes or No

A Defford wonder point

Will Arthur recognise this?

Yes or No

Will Arthur recognise this?

Yes or No



EXPLORE CHANGE

OLD MAPS     Click on the yellow button and scroll around the map.

OLD IMAGES  Click on the  blue button.


MAKE A 'PLACE REPORT' FOR ARTHUR

Download
Complete and send your report to the Heritage Knights for Arthur.
Place Report Form.pdf
Adobe Acrobat Document 46.7 KB
Download

NEXT TIME

  1. Choose another place from the list and go questing again. 
  2. Or if you are looking for something a little more challenging explore a different part of the same parish. The app will not help you now so before you leave home make sure you have read the instructions for "Explore A Place Near You" on the web site.
  • HOW TO PLAY
  • EXPLORE WITH ARTHUR
    • DEFFORD. Explorer's Pack
    • Defford knowledge sheet.
    • DRAKES BROUGHTON. Explorer's Pack
    • Drakes Broughton knowledge sheet
    • ECKINGTON. Explorer's Pack
    • Eckington knowledge sheet.
    • ELMLEY CASTLE. Explorer's Pack
    • Elmley Castle knowledge sheet.
    • NORTON. Explorer's Pack
    • Norton knowledge sheet.
    • PERSHORE. Explorer's Pack
    • Pershore knowledge sheet.
  • EXPLORE A PLACE NEAR YOU
  • DETECTIVE SCHOOL
  • THE DETECTIVE'S HANDBOOK

The Go West Heritage Knights take their duty of care to you very seriously but you must do your own risk assessments for the activities you plan.

 

Children should NEVER go questing alone, they should be in the care of responsible adults at all times.

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    • HOW TO PLAY
    • EXPLORE WITH ARTHUR
      • DEFFORD. Explorer's Pack
      • Defford knowledge sheet.
      • DRAKES BROUGHTON. Explorer's Pack
      • Drakes Broughton knowledge sheet
      • ECKINGTON. Explorer's Pack
      • Eckington knowledge sheet.
      • ELMLEY CASTLE. Explorer's Pack
      • Elmley Castle knowledge sheet.
      • NORTON. Explorer's Pack
      • Norton knowledge sheet.
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      • Pershore knowledge sheet.
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    • DETECTIVE SCHOOL
      • Make detective's tools
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      • Skills. Get to grips with change
      • Skills. Learn to wonder.
      • Skills. Learn to ask questions
      • Your questions answered
      • Hints & Tips for Team Leaders
    • THE DETECTIVE'S HANDBOOK
      • SECTION 1. ARTHUR
      • Arthur's Quest - the full story
      • Information for Arthur
      • Arthur's world today
      • Reporting to Arthur
      • SECTION 2. YOUR MISSION
      • How to plan expeditions
      • How to create trail routes
      • How to explore, spot and wonder
      • How to listen, ponder & deduce
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      • The Quest for the Pershore Plum.
      • Pershore Abbey Quest.
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